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    Thank you can do in a shorter (most of the time) and simpler syntax, which one to use is up to you, or rather whichever you find easier to write, your example isn't that complex so both of those concepts should do the job, without any major performance Output. Although there are well know ways to update the GUI from a background thread not running in the GUI thread, I looked for an easiest to use solution. The final solution uses a Message Window inside a control based class with a worker thread.Despite this, the general patterns still apply even if you do not use a separate class to encapsulate the work, although I would argue that it is a good idea to use a separate class for any meaningful operation.

    Any long-running operation must be performed on a background thread to avoid freezing the user interface.

    I also used this patterns often, but finally I thought, I need an easy to use class that is independent from the main gui thread code and easy to re-use. As you can see, you have only a bg Thread object and after creating a new instance just add the eventhandler. They differ in the amount and type of data you have to transfer from the background thread to the GUI and so the Bg Thread Event Args differ in there definition.

    With my bg Thread classes (yes there are three predefined ones), you can simply use this construction: public partial class Thread Test2 : Form { private bg Thread _bg Thread; ... From the eventhandler you can directly update the GUI. The first class, bg Thread1 class, only uses the Int Ptr’s usable with Send Message to transfer data.

    After some experiments I got a background thread class that is very easy to use. As the control and the Message Window is part of the GUI thread, there is no need to use Invokes.

    Inside the thread I use Send Message to transfer background thread informations to the control, which then fires an event you can subscribe in the GUI thread.

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